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Zombie
When he was nervous Dexter fingered the scar at the base of his skull. His
friends, even his family, told him it was from the motorcycle accident. But
Dexter knew that was a lie. He'd received the scar when he'd lost his soul in
a rigged poker game with some hellspawn disguised as Rudy Clouson's cousin
Billy. He was now just a husk of a human. The living dead. It really
sucked.
Over the years since he'd lost his soul, Dexter would
occasionally see it attached, like a Siamese twin, to some son-of-a-bitch
who'd no doubt purchased or stolen it from hellspawn Billy. If he could get
to the person, Dexter would offer to buy it back. Though he always tried to
be reasonable, the people would usually play dumb and threaten to call
the police if he didn't leave them alone. Dexter reconciled himself to
life as a zombie.
The whole brain-eating thing didn't work for him.
Neither did hanging out in cemeteries and haunting the woods. Brains made him
puke and cemeteries fell into two categories: either they were dead boring
(no pun intended) or full of horny goth kids who threw rocks at him
when he'd go into the slow, lurching zombie walk he'd seen in movies
and practiced at home in front of the mirror. Haunting the woods was
even worse. He was almost shot by some drunken deer hunters. Dexter might
be the living dead, but he wasn't stupid. The one good thing he'd
noticed was that becoming zombified had improved his night vision. Probably
it had something to do with the brain hunting he was supposed to
be engaged in, he figured. Dexter got a job as the head night
shift security guard at the mall.
The job was pretty easy. At night,
the entire mall was closed except for the little combination bar and
video-game arcade on the south side of the complex. Dexter made his hourly
rounds, practicing his living-dead walk in the big plate glass windows in
front of J.C. Penney's before ending up back the arcade. One night, Dexter
saw a guy in a red Pendleton shirt going into the arcade wearing his soul.
He followed the guy inside.
Almost everyone in the place was wearing a
stolen soul. The hijacked spirits held onto their new bodies like blind
children, or perched on shoulders like parrots in some cartoon drawing of a
pirate. Following Mr. Red Pendleton into the back, Dexter saw his soul slip
off the man's back and into a glass case. The case was an old arcade
game, one of those claw machines where you try to grab a camera or a
gold watch, but usually end up with a pair of foam dice. This game,
however, was full of souls. He saw his at the back of the case, staring at
him mournfully. Dexter fished around in his pocket, withdrew fifty
cents, and dropped it into the machine.
He got nothing on this first
try. Or on the second. On his third try, he hooked a plastic tiara from the
pile of toys at the bottom of the machine. He ran out of quarters soon after,
and had to get more change from the bartender. When he'd run through the rest
of his cash, Dexter got out his ATM card. After an hour, he'd blown through
most of his life savings, which at just over three hundred dollars would be
kind of pathetic under normal circumstances. Considering that Dexter was
one step removed from worm bait, it wasn't that bad.
When he was down
to his last three dollars, Dexter snagged his soul. He smiled as it crawled
from the tray on the side of the claw machine and into his empty interior.
But something was wrong. It didn't fit or something. It felt awkward, like a
T-shirt that had shrunk in the wash. Dexter used the last of his cash to grab
the soul of Wayne Shelby McCarthy, the captain of his high school swim team
and class treasurer in their senior year. Filled with a sense of well-being
and purpose from his new soul, Dexter quit his guard job the next day
and re-enrolled in community college.
Dexter's abandoned soul wandered
the mall for weeks, until it applied for his old security guard job. The soul
never became popular, either with the local merchants or his work mates, who
thought of him as "distant" and "spooky," but he never took a sick day and
there were almost no break-ins when he was on the job.
Over the years,
Dexter's soul discovered that the other night staff at the arcade, the
ex-cheerleaders on late shift at the Dairy Queen across the highway and the
Happy Donuts crew down the road, were also abandoned souls. They began
meeting on a regular basis to play mini-golf and ride the go-carts at the
Playland Fun Park out by the airport. Dexter's soul took up with the soul of
Roxy Boudreaux, one of the DQ cheerleaders. They moved in together and
Dexter's soul took over running the arcade when Sonny Simmons, the soul who'd
been in charge of the place for twenty-odd years, lost big on a Houston
Rockets' game and ended up back in the claw machine.
Dexter's soul
runs the arcade to this day. He keeps waiting for the night when Dexter walks
back in. Hanging out behind the bar and mixing himself a cherry Coke, copping
a bag of barbecue-flavored Doritos from the snack stand behind the counter,
he looks around his little kingdom of lost souls and hopes that things have
worked out as well for Dexter as they have for him.
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Richard Kadrey is a member of a small group of innovative writers, including William Gibson, Bruce Sterling, John Shirley, Pat Cadigan, Tom Maddox, and others, who changed the face of science fiction in the 1980s. He also creates art. He lives in San Francisco.
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